/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

class PacketReader;

using namespace stdext;

class Damage {
public:
	bool isShadowMeso;
	bool isDisorder;
	unsigned char info;
	unsigned char display;
	unsigned char weaponSpeed;
	unsigned char animation;
	unsigned char direction;
	char mobCount;
	char attackCount;
	short cashStarPos;
	short starSlot;
	int skillid;
	int charge;
	int summonid;
	int starid;
	vector<int> mobs;
	hash_map <int, vector <int>> damages;
	Damage(PacketReader& packet, Player *player, bool ranged, bool magic = false);
	Damage(PacketReader &packet);
	vector<int>* getMobs() {
		return &mobs;
	}
	vector<int>* getDamageForMob(int mobid) {
		return &damages[mobid];
	}
};
